KNUST alumni and game designer and immersive technology expert Anthony Acheampong has developed The Silent Classroom, a virtual reality (VR) game designed to transform the way people learn American Sign Language (ASL).
Acheampong, inspired by his own experiences in ASL courses, noticed a lack of interactive tools for students to practice fingerspelling outside the classroom. His solution? A VR-powered learning experience that provides real-time AI feedback to help users master ASL hand movements just as they would with a teacher.
How the Game Works
Set in a virtual ASL classroom, the game uses hand-tracking technology to let players practice signing alphabets while receiving instant feedback. It also includes storytelling elements, guiding players through the history of ASL and key figures like Irving King Jordan, making the learning process more engaging and meaningful.
Acheampong’s innovation has already gained industry recognition, securing a spot on the exclusive Meta Horizon Store. He plans to expand the game’s features by improving hand-tracking accuracy, refining teleportation mechanics, and adding more interactive lessons.
Acheampong’s journey began at Prempeh College, where he studied Visual Arts and developed a passion for storytelling, design, and digital media. He later earned a first-class degree in Communication Design from Kwame Nkrumah University of Science and Technology (KNUST) before working as a motion graphics designer and video editor for four years at Tek TV.
Eager to push his creative boundaries, he pursued further studies at Ohio University, specializing in game design, animation, and VR, skills that led to the creation of The Silent Classroom.